How to Block Memory Editing Tools & Attacks on Android & iOS
Learn to Block Memory Editing Tools in Mobile apps, in mobile CI/CD with a Data-Driven DevSecOps™ build system.
What are Memory Editing Tools?
Memory Injections and Memory Editing tools are used in modifying the Apps memory, which in turn can alter the Apps behavior.
Memory injection is also a common game cheating method, which involves altering the running memory of a mobile game dynamically while the game is running.
Why Block Memory Editing Tools in Mobile Apps?
Cyber-criminals often use a dynamic instrumentation tool such as Frida to inspect functions as they are called, modify their arguments, and perform custom calls to functions inside a target process – all while the app is running.
Memory injection can be used for cheating in mobile games by altering game scores, in-app values, player attributes, and other game behaviors by creating a new memory-mapped region that can be executed, or a function hook. Fraudsters first scan the memory of the game to learn where certain values or game states are stored. They can then use a tool like Frida to hook into the application (function hooking or method hooking) to interact with the running processes and inject their own JavaScript code, which alters the game’s memory. Memory editing can be done for any mobile game where the player’s actions are stored in local memory, which is true for most mobile games.
Prerequisites for Using Block Memory Editing Tools:
To use Appdome’s mobile app security build system to Block Memory Editing Tools , you’ll need:
- Appdome account (create a free Appdome account here)
- A license for Block Memory Editing Tools
- Mobile App (.ipa for iOS, or .apk or .aab for Android)
- Signing Credentials (see Signing Secure Android apps and Signing Secure iOS apps)
Block Memory Editing Tools on Mobile apps using Appdome
On Appdome, follow these 3 simple steps to create self-defending Mobile Apps that Block Memory Editing Tools without an SDK or gateway:
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Upload the Mobile App to Appdome.
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Upload an app to Appdome’s Mobile App Security Build System
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Upload Method: Appdome Console or DEV-API
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Mobile App Formats: .ipa for iOS, or .apk or .aab for Android
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Block Memory Editing Tools Compatible With: Obj-C, Java, JS, C#, C++, Swift, Kotlin, Flutter, React Native, Unity, Xamarin, and more
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Build the feature: Block Memory Editing Tools.
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Building Block Memory Editing Tools by using Appdome’s DEV-API:
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Create and name the Fusion Set (security template) that will contain the Block Memory Editing Tools feature as shown below:
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Follow the steps in Sections 2.2.1-2.2.2 of this article, Building the Block Memory Editing Tools feature via Appdome Console, to add the Block Memory Editing Tools feature to this Fusion Set.
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Open the Fusion Set Detail Summary by clicking the “...” symbol on the far-right corner of the Fusion Set. Copy the Fusion Set ID from the Fusion Set Detail Summary (as shown below):
Figure 2: Fusion Set Detail Summary
Note: Annotating the Fusion Set to identify the protection(s) selected is optional only (not mandatory). -
Follow the instructions below to use the Fusion Set ID inside any standard mobile DevOps or CI/CD toolkit like Bitrise, App Center, Jenkins, Travis, Team City, Circle CI or other system:
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Build an API for the app – for instructions, see the tasks under Appdome API Reference Guide
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Look for sample APIs in Appdome’s GitHub Repository
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Figure 1: Fusion Set that will contain the Block Memory Editing Tools feature
Note: Naming the Fusion Set to correspond to the protection(s) selected is for illustration purposes only (not required). -
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Building the Block Memory Editing Tools feature via Appdome Console
To build the Block Memory Editing Tools protection by using Appdome Console, follow the instructions below.
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Where: Inside the Appdome Console, go to Build > Anti Fraud Tab > Mobile Cheat Prevention section.
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How: Check whether is toggled On (enabled), otherwise enable it . The feature Block Memory Editing Tools is enabled by default, as shown below. Toggle (turn ON) Block Memory Editing Tools, as shown below.
If needed, Customize the Threat Notification to be displayed to the mobile end-user in a standard OS dialog notification when Appdome Blocks Memory Editing Tools.Figure 3: Block Memory Editing Tools option
Note: The App Compromise Notification contains an easy to follow default remediation path for the mobile app end user. You can customize this message as required to achieve brand specific support, workflow or other messaging. -
When you select the Block Memory Editing Tools you'll notice that your Fusion Set you created in step 2.1.1 now bears the icon of the protection category that contains Block Memory Editing Tools
Figure 4: Fusion Set that displays the newly added Block Memory Editing Tools protection
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Select the Threat-Event™ in-app mobile Threat Defense and Intelligence policy for Block Memory Editing Tools:
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Threat-Events™ OFF > In-App Defense
If the Threat-Events™ setting is cleared (not selected). Appdome will detect and defend the user and app by enforcing Block Memory Editing Tools.
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Threat-Events™ ON > In-App Detection
When this setting is used, Appdome detects when memory editing and injections tools are being used and passes Appdome’s Threat-Event™ attack intelligence to the app’s business logic for processing, enforcement, and user notification. For more information on consuming and using Appdome Threat-Events™ in the app, see section Using Threat-Events™ for Block Memory Editing Tools Intelligence and Control in Mobile Apps.
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Threat-Events™ ON > In-App Defense
When this setting is used, Appdome detects and defends against Memory Editing Tools (same as Appdome Enforce) and passes Appdome’s Threat-Event™ attack intelligence the app’s business logic for processing. For more information on consuming and using Appdome Threat-Events™ in the app, see section Using Threat-Events™ for Block Memory Editing Tools Intelligence and Control in Mobile Apps.
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Click Build My App at the bottom of the Build Workflow (shown in Figure 3).
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Congratulations! The Block Memory Editing Tools protection is now added to the mobile app -
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Certify the Block Memory Editing Tools feature in Mobile Apps
After building Block Memory Editing Tools, Appdome generates a Certified Secure™ certificate to guarantee that the Block Memory Editing Tools protection has been added and is protecting the app. To verify that the Block Memory Editing Tools protection has been added to the mobile app, locate the protection in the Certified Secure™ certificate as shown below:
Figure 5: Certified Secure™ certificate
Each Certified Secure™ certificate provides DevOps and DevSecOps organizations the entire workflow summary, audit trail of each build, and proof of protection that Block Memory Editing Tools has been added to each Mobile app. Certified Secure provides instant and in-line DevSecOps compliance certification that Block Memory Editing Tools and other mobile app security features are in each build of the mobile app
Using Threat-Events™ for Memory Editing Tools Intelligence and Control in Mobile Apps
Appdome Threat-Events™ provides consumable in-app mobile app attack intelligence and defense control when Memory Editing Tools are detected. To consume and use Threat-Events™ for Memory Editing Tools in Mobile Apps, use AddObserverForName in Notification Center, and the code samples for Threat-Events™ for Memory Editing Tools shown below.
The specifications and options for Threat-Events™ for Memory Editing Tools are:
Threat-Event™ Elements | Block Memory Editing Tools Method Detail |
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Appdome Feature Name | Block Memory Editing Tools |
Threat-Event Mode | |
OFF, IN-APP DEFENSE | Appdome detects, defends and notifies user (standard OS dialog) using customizable messaging. |
ON, IN-APP DETECTION | Appdome detects the attack or threat and passes the event in a standard format to the app for processing (app chooses how and when to enforce). |
ON, IN-APP DEFENSE | Uses Appdome Enforce mode for any attack or threat and passes the event in a standard format to the app for processing (gather intel on attacks and threats without losing any protection). |
Certified Secure™ Threat Event Check | |
Visible in ThreatScope™ | |
Developer Parameters for Blocking Memory Editing Tools Threat-Event™ | |
Threat-Event NAME | ActiveDebuggerThreatDetected |
Threat-Event DATA | reasonData |
Threat-Event CODE | reasonCode |
Threat-Event REF | 6928 |
Threat-Event SCORE | |
currentThreatEventScore | Current Threat-Event score |
threatEventsScore | Total Threat-events score |
Threat-Event Context Keys | |
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message | Message displayed for the user on event |
failSafeEnforce | Timed enforcement against the identified threat |
externalID | The external ID of the event which can be listened via Threat Events |
osVersion | OS version of the current device |
deviceModel | Current device model |
deviceManufacturer | The manufacturer of the current device |
fusedAppToken | The task ID of the Appdome fusion of the currently running app |
kernelInfo | Info about the kernel: system name, node name, release, version and machine. |
carrierPlmn | PLMN of the device. Only available for Android devices. |
deviceID | Current device ID |
reasonCode | Reason code of the occurred event |
buildDate | Appdome fusion date of the current application |
devicePlatform | OS name of the current device |
carrierName | Carrier name of the current device. Only available for Android. |
updatedOSVersion | Is the OS version up to date |
deviceBrand | Brand of the device |
deviceBoard | Board of the device |
buildUser | Build user |
buildHost | Build host |
sdkVersion | Sdk version |
timeZone | Time zone |
deviceFaceDown | Is the device face down |
locationLong | Location longitude conditioned by location permission |
locationLat | Location latitude conditioned by location permission |
locationState | Location state conditioned by location permission |
wifiSsid | Wifi SSID |
wifiSsidPermissionStatus | Wifi SSID permission status |
reason | Reason for detections |
With Threat-Events™ enabled (turned ON), Mobile developers can get detailed attack intelligence and granular defense control in Mobile applications and create amazing user experiences for all mobile end users when Memory Editing Tools are detected.
The following is a code sample for native Mobile apps, which uses all values in the specification above for Block Memory Editing Tools:
Important! Replace all placeholder instances of <Context Key> with the specific name of your threat event context key across all language examples. This is crucial to ensure your code functions correctly with the intended event data. For example, The <Context Key> could be the message, externalID, OS Version, reason code, etc.
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IntentFilter intentFilter = new IntentFilter();
intentFilter.addAction("ActiveDebuggerThreatDetected");
BroadcastReceiver threatEventReceiver = new BroadcastReceiver() {
public void onReceive(Context context, Intent intent) {
String message = intent.getStringExtra("message"); // Message shown to the user
String reasonData = intent.getStringExtra("reasonData"); // Threat detection cause
String reasonCode = intent.getStringExtra("reasonCode"); // Event reason code
// Current threat event score
String currentThreatEventScore = intent.getStringExtra("currentThreatEventScore");
// Total threat events score
String threatEventsScore = intent.getStringExtra("threatEventsScore");
// Replace '<Context Key>' with your specific event context key
// String variable = intent.getStringExtra("<Context Key>");
// Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...)
}
};
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
registerReceiver(threatEventReceiver, intentFilter, Context.RECEIVER_NOT_EXPORTED);
} else {
registerReceiver(threatEventReceiver, intentFilter);
}
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val intentFilter = IntentFilter()
intentFilter.addAction("ActiveDebuggerThreatDetected")
val threatEventReceiver = object : BroadcastReceiver() {
override fun onReceive(context: Context?, intent: Intent?) {
var message = intent?.getStringExtra("message") // Message shown to the user
var reasonData = intent?.getStringExtra("reasonData") // Threat detection cause
var reasonCode = intent?.getStringExtra("reasonCode") // Event reason code
// Current threat event score
var currentThreatEventScore = intent?.getStringExtra("currentThreatEventScore")
// Total threat events score
var threatEventsScore = intent?.getStringExtra("threatEventsScore")
// Replace '<Context Key>' with your specific event context key
// var variable = intent?.getStringExtra("<Context Key>")
// Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...)
}
}
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
registerReceiver(threatEventReceiver, intentFilter, Context.RECEIVER_NOT_EXPORTED)
} else {
registerReceiver(threatEventReceiver, intentFilter)
}
x
let center = NotificationCenter.default
center.addObserver(forName: Notification.Name("ActiveDebuggerThreatDetected"), object: nil, queue: nil) { (note) in
guard let usrInf = note.userInfo else {
return
}
let message = usrInf["message"]; // Message shown to the user
let reasonData = usrInf["reasonData"]; // Threat detection cause
let reasonCode = usrInf["reasonCode"]; // Event reason code
// Current threat event score
let currentThreatEventScore = usrInf["currentThreatEventScore"];
// Total threat events score
let threatEventsScore = usrInf["threatEventsScore"];
// Replace '<Context Key>' with your specific event context key
// let variable = usrInf["<Context Key>"];
// Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...)
}
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[[NSNotificationCenter defaultCenter] addObserverForName: @"ActiveDebuggerThreatDetected" object:nil queue:nil usingBlock:^(NSNotification *org_note) {
__block NSNotification *note = org_note;
dispatch_async(dispatch_get_main_queue(), ^(void) {
// Message shown to the user
NSString *message = [[note userInfo] objectForKey:@"message"];
// Threat detection cause
NSString *reasonData = [[note userInfo] objectForKey:@"reasonData"];
// Event reason code
NSString *reasonCode = [[note userInfo] objectForKey:@"reasonCode"];
// Current threat event score
NSString *currentThreatEventScore = [[note userInfo] objectForKey:@"currentThreatEventScore"];
// Total threat events score
NSString *threatEventsScore = [[note userInfo] objectForKey:@"threatEventsScore"];
// Replace '<Context Key>' with your specific event context key
// NSString *variable = [[note userInfo] objectForKey:@"<Context Key>"];
// Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...)
});
}];
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const { ADDevEvents } = NativeModules;
const aDDevEvents = new NativeEventEmitter(ADDevEvents);
function registerToDevEvent(action, callback) {
NativeModules.ADDevEvents.registerForDevEvent(action);
aDDevEvents.addListener(action, callback);
}
export function registerToAllEvents() {
registerToDevEvent(
"ActiveDebuggerThreatDetected",
(userinfo) => Alert.alert(JSON.stringify(userinfo))
var message = userinfo["message"] // Message shown to the user
var reasonData = userinfo["reasonData"] // Threat detection cause
var reasonCode = userinfo["reasonCode"] // Event reason code
// Current threat event score
var currentThreatEventScore = userinfo["currentThreatEventScore"]
// Total threat events score
var threatEventsScore = userinfo["threatEventsScore"]
// Replace '<Context Key>' with your specific event context key
// var variable = userinfo["<Context Key>"]
// Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...)
);
}
x
RegisterReceiver(new ThreatEventReceiver(), new IntentFilter("ActiveDebuggerThreatDetected"));
class ThreatEventReceiver : BroadcastReceiver
{
public override void OnReceive(Context context, Intent intent)
{
// Message shown to the user
String message = intent.GetStringExtra("message");
// Threat detection cause
String reasonData = intent.GetStringExtra("reasonData");
// Event reason code
String reasonCode = intent.GetStringExtra("reasonCode");
// Current threat event score
String currentThreatEventScore = intent.GetStringExtra("currentThreatEventScore");
// Total threat events score
String threatEventsScore = intent.GetStringExtra("threatEventsScore");
// Replace '<Context Key>' with your specific event context key
// String variable = intent.GetStringExtra("<Context Key>");
// Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...)
}
}
x
NSNotificationCenter.DefaultCenter.AddObserver(
(NSString)"ActiveDebuggerThreatDetected", // Threat-Event Identifier
delegate (NSNotification notification)
{
// Message shown to the user
var message = notification.UserInfo.ObjectForKey("message");
// Threat detection cause
var reasonData = notification.UserInfo.ObjectForKey("reasonData");
// Event reason code
var reasonCode = notification.UserInfo.ObjectForKey("reasonCode");
// Current threat event score
var currentThreatEventScore = notification.UserInfo.ObjectForKey("currentThreatEventScore");
// Total threat events score
var threatEventsScore = notification.UserInfo.ObjectForKey("threatEventsScore");
// Replace '<Context Key>' with your specific event context key
// var variable = notification.UserInfo.ObjectForKey("<Context Keys>");
// Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...)
}
);
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window.broadcaster.addEventListener("ActiveDebuggerThreatDetected", function(userInfo) {
var message = userInfo.message // Message shown to the user
var reasonData = userInfo.reasonData // Threat detection cause
var reasonCode = userInfo.reasonCode // Event reason code
// Current threat event score
var currentThreatEventScore = userInfo.currentThreatEventScore
// Total threat events score
var threatEventsScore = userInfo.threatEventsScore
// Replace '<Context Key>' with your specific event context key
// var variable = userInfo.<Context Keys>
// Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...)
});
x
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
class PlatformChannel extends StatefulWidget {
const PlatformChannel({super.key});
State<PlatformChannel> createState() => _PlatformChannelState();
}
class _PlatformChannelState extends State<PlatformChannel> {
// Replace with your EventChannel name
static const String _eventChannelName = "ActiveDebuggerThreatDetected";
static const EventChannel _eventChannel = EventChannel(_eventChannelName);
void initState() {
super.initState();
_eventChannel.receiveBroadcastStream().listen(_onEvent, onError: _onError);
}
void _onEvent(Object? event) {
setState(() {
// Adapt this section based on your specific event data structure
var eventData = event as Map;
// Example: Accessing 'externalID' field from the event
var externalID = eventData['externalID'];
// Customize the rest of the fields based on your event structure
String message = eventData['message']; // Message shown to the user
String reasonData = eventData['reasonData']; // Threat detection cause
String reasonCode = eventData['reasonCode']; // Event reason code
// Current threat event score
String currentThreatEventScore = eventData['currentThreatEventScore'];
// Total threat events score
String threatEventsScore = eventData['threatEventsScore'];
// Replace '<Context Key>' with your specific event context key
// String variable = eventData['<Context Keys>'];
});
}
// Your logic goes here (Send data to Splunk/Dynatrace/Show Popup...)
}
Using Appdome, there are no development or coding prerequisites to build secured Mobile Apps by using Block Memory Editing Tools. There is no SDK and no library to code or implement in the app and no gateway to deploy in your network. All protections are built into each app and the resulting app is self-defending and self-protecting.
Releasing and Publishing Mobile Apps with Block Memory Editing Tools
After successfully securing your app by using Appdome, there are several available options to complete your project, depending on your app lifecycle or workflow. These include:
- Customizing, Configuring & Branding Secure Mobile Apps
- Deploying/Publishing Secure mobile apps to Public or Private app stores
- Releasing Secured Android & iOS Apps built on Appdome.
Related Articles:
- How to Prevent Key Injection in Android apps
- How to Prevent Malicious Misuse of Android Debug Bridge (ADB)
- How to Block Speed Hacking, Prevent Mobile Game Cheating
How Do I Learn More?
If you have any questions, please send them our way at support.appdome.com or via the chat window on the Appdome platform.
Thank you!
Thanks for visiting Appdome! Our mission is to secure every app on the planet by making mobile app security easy. We hope we’re living up to the mission with your project.